Native Swift apps for iPhone and iPad. We follow Apple guidelines because fighting the platform is a losing game.

We write iOS apps in Swift. Not because it is trendy, but because it is the right tool for the job. Swift gives us type safety, great performance, and access to everything Apple offers — from HealthKit to ARKit to the newest widgets on the lock screen.
Cross-platform tools have gotten better, sure. But if your app needs to feel truly native on iPhone — smooth scrolling, proper haptic feedback, the right navigation patterns — there is still no substitute for Swift and UIKit or SwiftUI. Users can tell the difference, even if they cannot explain what feels off about a non-native app.
We use both. SwiftUI for new projects where iOS 16+ is acceptable as a minimum version. UIKit when we need to support older devices or need more control over complex UI. Plenty of our projects mix both — SwiftUI for simpler screens, UIKit for the tricky bits. We do not have a religious preference. We pick whatever works better for each screen.
Full app development from Figma designs to App Store submission. Local data storage with Core Data or SwiftData. Networking with URLSession and Codable. Push notifications via APNs. In-app purchases and subscriptions with StoreKit 2. Background processing, location services, camera and photo library access. The usual stuff plus whatever your app specifically needs.
We handle the entire submission process — screenshots, app description, keywords, and dealing with Apple review. If they reject something (and they will, at least once), we sort it out quickly. We have been through this enough times to know what reviewers look for.
Online · Barcelona